Ideas

Managing Players (ServerWide)

  • std::Map for entire server, key is CharName
  • std::Map for entire server, key is CharID

Map Stuff

  • Have a character list per-map
  • Maps are split into a grid
  • Should would send to all players in map character list

Grid Stuff

  • Visibility uses grid, you can see in your grid, and 8 grids around you
  • Standard chat should use grid, all visible players see it

Saving

  • Hmm… where to save, I'm thinking maybe on map exit? Cause that would account for both map switches, and exiting the game.
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