Ideas
Managing Players (ServerWide)
- std::Map for entire server, key is CharName
- std::Map for entire server, key is CharID
Map Stuff
- Have a character list per-map
- Maps are split into a grid
- Should would send to all players in map character list
Grid Stuff
- Visibility uses grid, you can see in your grid, and 8 grids around you
- Standard chat should use grid, all visible players see it
Saving
- Hmm… where to save, I'm thinking maybe on map exit? Cause that would account for both map switches, and exiting the game.
page revision: 2, last edited: 17 Aug 2008 02:26